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Saia Tae Arragosa
Pator Tech School Minmatar Republic
171
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Posted - 2012.05.09 05:49:00 -
[1] - Quote
Bootleg Jack wrote:Herzog Wolfhammer wrote:Actually I think that it should be the other way around, let ALL ships dial in system to system warps, the range of which depending on the usual factors (power, skills, rigs, implants, etc) and get rid of these crap gate mechanics entirely.
It would be the end of the gate camps and the "great wall of carebear" that locks down high sec into a carebear haven - and also locks down 0.0 into another carebear haven.
The gate camp is gone, replaced by the combat patrol. Warp bubbles become rare, replaced by the combat probe, and blobs will be replaced by small and medium gangs. Let the 0.0 overlords whose systems are deserted for weeks on end (I know, I trespass there often) actually have to patrol, watch, and defend "their" systems instead of lording it up from their thrones while renters sit on gank pipelines.
Oh to think of the opportunities and what it would unleash.... Agreed the current gate mechanic is a wall that prevents new players from leaving high sec, everyone wants more player to particiapte in PvP/low/null and yet the mechanic is the new participants have to be fodder first like some bizzare hazing ritual.
This absolutely correct Ibelieve as to why more people are not in low and null sec. Most gates entering those areas are camped to high heaven. Why even bother trying to migrate to an area if the gate keeprs sit on the gate and just blow the crap out anyone that comes through.
Remove gates and allow players to make jumps between systems without them with hundred of entry points and no one point is the exclusive point of entry. This would get more people into null and low sec. This would open the game up tremendously.
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Saia Tae Arragosa
Pator Tech School Minmatar Republic
171
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Posted - 2012.05.09 06:01:00 -
[2] - Quote
Simi Kusoni wrote:Saia Tae Arragosa wrote:This absolutely correct Ibelieve as to why more people are not in low and null sec. Most gates entering those areas are camped to high heaven. Why even bother trying to migrate to an area if the gate keeprs sit on the gate and just blow the crap out anyone that comes through. Because "most" gates isn't all gates. Scout your way around them to get large, uncloakable assets through. Covert ops, and ships agile enough to use the MWD+cloak trick can just ignore the camps. As can certain other ships. The only people who fly blindly into the camps and die are idiots who are unwilling/incapable of learning the game mechanics. Specialized ships, strategies and guides for avoiding/running camps have been around for years, if people don't use them it is their problem. Saia Tae Arragosa wrote:Remove gates and allow players to make jumps between systems without them with hundred of entry points and no one point is the exclusive point of entry. This would get more people into null and low sec. This would open the game up tremendously. Yes and it would greatly reduce the risk, skill requirement and challenge of operating outside of high sec. In short your solution to get more people into low and null is to make it more like high.
That one of the problems with null and low sec. Everyone screams that you want more people to come there, but yuou really don't otherwise you'd try to figure out a way to get moe people involved in that area of space instead of shooting down any and all ideals that are brought up to do it. Maybe there are other solutions that can be worked out be building on ideals that people put forth instead of just automatically trying to discredit them.
You take about black ops ships - stealth and MWD. All good and well, not all players will skill up into black ops though. So there has to be alternatives to the system. There has to also be alternatives to skirt past gate campers. And yes gates are generally camped from the areas that lead from high sec into low sec. The reason why is because it is very easy to get kills. |
Saia Tae Arragosa
Pator Tech School Minmatar Republic
172
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Posted - 2012.05.09 06:12:00 -
[3] - Quote
Lapine Davion wrote:Saia Tae Arragosa wrote: That's one of the problems with null and low sec. Everyone screams that you want more people to come there, but you really don't, otherwise you'd try to figure out a way to get more people involved in that area of space instead of shooting down any and all ideals that are brought up to do it. Maybe there are other solutions that can be worked out be building on ideals that people put forth instead of just automatically trying to discredit them.
You take about black ops ships - stealth and MWD. All good and well, not all players will skill up into black ops though. So there has to be alternatives to the system. There has to also be alternatives to skirt past gate campers. And yes gates are generally camped from the areas that lead from high sec into low sec. The reason why is because it is very easy to get kills.
If a corp or alliance wants into nullsec badly, then maybe that corp or allaince should try to make friends with an already established nullsec alliance, crash with them for a little while, and then try to take some space with the help of their new friends. Edit: Oh yeah, I forgot, it's hard to make friends when you are a whiny, unlikable asshat who doesn't want to do anything but mine.
Oh, I forgot, let's all play the game "your" way. |
Saia Tae Arragosa
Pator Tech School Minmatar Republic
172
|
Posted - 2012.05.09 06:18:00 -
[4] - Quote
Lapine Davion wrote:Saia Tae Arragosa wrote:Lapine Davion wrote:Saia Tae Arragosa wrote: That's one of the problems with null and low sec. Everyone screams that you want more people to come there, but you really don't, otherwise you'd try to figure out a way to get more people involved in that area of space instead of shooting down any and all ideals that are brought up to do it. Maybe there are other solutions that can be worked out be building on ideals that people put forth instead of just automatically trying to discredit them.
You take about black ops ships - stealth and MWD. All good and well, not all players will skill up into black ops though. So there has to be alternatives to the system. There has to also be alternatives to skirt past gate campers. And yes gates are generally camped from the areas that lead from high sec into low sec. The reason why is because it is very easy to get kills.
If a corp or alliance wants into nullsec badly, then maybe that corp or allaince should try to make friends with an already established nullsec alliance, crash with them for a little while, and then try to take some space with the help of their new friends. Edit: Oh yeah, I forgot, it's hard to make friends when you are a whiny, unlikable asshat who doesn't want to do anything but mine. Oh, I forgot, let's all play the game "your" way. I'm sorry that you have more trouble making friends than Goons do.
Huh? |
Saia Tae Arragosa
Pator Tech School Minmatar Republic
178
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Posted - 2012.05.09 15:32:00 -
[5] - Quote
We should remove gates and go to fuel for required jumps. Put a new jump fuel in game. Jumping from system to system requires x amount of fuel per jump. This would add a new ISK dump into the game as well and create a whole new market. Just get rid of gates completely.
Then there could be hundreds of entry points per system - it would open up all of EVE space. Imagine whole fleets of carebears jumping into null sec from various points because they are no longer at the mercy of gate camping asshats. LOL! Let the invasion begin! |
Saia Tae Arragosa
Pator Tech School Minmatar Republic
190
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Posted - 2012.05.09 22:56:00 -
[6] - Quote
If we must have gates, they should be points of debarkation into another system. As someone else all ready stated, when you do jump into the new system it is in a random location. That would help put at end to gate camping and allow more people to move from high sec into null sec - and according to the people playing in those areas that is what they want - more people in null and low. As the game is set up now that is not going to happen with the current mechanics of how gates work. |
Saia Tae Arragosa
Pator Tech School Minmatar Republic
191
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Posted - 2012.05.09 23:19:00 -
[7] - Quote
Elise DarkStar wrote:Saia Tae Arragosa wrote:If we must have gates, they should be points of debarkation into another system. As someone else all ready stated, when you do jump into the new system it is in a random location. That would help put at end to gate camping and allow more people to move from high sec into null sec - and according to the people playing in those areas that is what they want - more people in null and low. As the game is set up now that is not going to happen with the current mechanics of how gates work. Nobody cares about players making solo incursions into lowsec or nullsec.
No what you're saying is, you like to whine that more people are not in null and low sec. Suggestions are and ideals are being put forth to bring more people into those areas and all you do is whine more. Either you want more people in null and low sec or you don't. Which is it going to be?
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Saia Tae Arragosa
Pator Tech School Minmatar Republic
191
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Posted - 2012.05.09 23:30:00 -
[8] - Quote
Elise DarkStar wrote:Saia Tae Arragosa wrote:Either you want more people in null and low sec or you don't. Which is it going to be? False dichotomy. Next.
Sorry, no it isn't. We are constantly haranged by null and low sec players about the lack of people migrating to those areas. So...either you are open to discuss suggestions on how to do that - or you continue to be non-inclusive. There is no grey area here. Either you are for more people moving into 0.0 and low sec space or you are just whining to be a part of the herd. |
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